Each of these skills is assigned to the face buttons on the controller. However, instead of using action game staples like guns, fists, or other melee weapons, you instead duel using skills. The main goal is simple: wear you opponent’s life points down to zero before they can do the same to you. Basically, it’s a combination of the deck-building elements found in a CCG, like Magic: The Gathering, combined with those found in an action game. Gameplay is unlike anything currently on the Xbox, or anything found on any console for that matter, making comparisons hard. The look is also complimented by a soundtrack comprised of classical music that gives some areas an unsettling feel. Colorful special effects and other pyrotechnics during combat light up otherwise dark presentation. Phantom dust pc review full#There are the requisite barren wastelands aboveground, and the dark, cramped corridors full of patchwork technology below. Character designs and environments fit in with the game’s post-apocalyptic setting. The phrase “budget title” usually doesn’t call to mind visions of great looking games, but Phantom Dust proves it can be done. Phantom Dust is the latest in this line of hybrids and combines the quick-thinking strategies of CCGs with the quick-reflex strategies of an action game. Some thought it was an interesting idea while others just laughed or gave me those faces that clearly say “whatever.” Flash forward to the present and an increasing number of games are working aspects of CCGs into their design, resulting in some interesting hybrids, such as the recently released Metal Gear: Acid. A few months ago I mentioned that Collectable Card Game (CCG)-based mechanics would soon find their way into games.
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